An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990’s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.
In an apartment a single and psychotic mother locks in herself and her daughter. Here, the demons are in control. Ti can hear her mother talking to the demons, and she sees her changing and confined face. But the demons that the mother speaks with Ti can neither hear nor see. Outwards, Ti is forced to keep a straight face to protect her mother, while she herself is going under.
“Eternal Summer” is a road movie full of dreams, love, missteps and lawlessness. When Isak and Em meet one night in Stockholm they’re finally in the right place, suddenly there is nothing else. Together, they leave everything and embarks on a roadtrip through the northern forests of Sweden. But what begins as a crazy adventure soon turns into a dangerous game. Eventually they reach a point when there is no turning back.
Former criminal Rickard has vanished. Fleeing Sweden and the old friends he has testified against, he abandons his name, his life, and his family to start over in Thailand. Ten years later and still with a price on his head, Rickard knows that a return home would be a death sentence. And so he ekes out his existence as a small-time crook in the back alleys of Phuket. Life’s tough and dirty, but at least it won’t kill him.
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 – 100 years time?
When Andrea, a damage regulator from Benthos Oil, is sent out to Rig 45 two days before Christmas to investigate a fatal accident, the rig is hit by a hurricane and all communications lost. Soon, the crew realize that the accident is in fact a murder, and they now know that they are in real danger.
It is winter on the plains of Skåne coast. Farmer woken gets up and goes over to the neighboring farm. The sight that meets him is terrible. His neighbor John Lövgren lying on the floor with broken face. His wife Mary is sitting on a chair with a noose around his neck and her nightgown nersölat of blood. Before she dies in the hospital, she has time to say a word as soon leak out into the media, “Foreign” Inspector Kurt Wallander in Ystad police leading the investigation will soon receive anonymous threats by telephone. When the city’s refugee camp on fire and a Somali refugee murdered, he understands that those who threatened him serious. And realize that it is now a race against time. And, against a ruthless opponent. A killer with no face …