A man has been trained in a deadly form of hand-to-hand combat using ballistics and firearms. He is one of the few Americans who has perfected it, which makes him the CIA’s best weapon against International Terrorism.
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Years after a mysterious plague has devastated the planet and turned most of humanity into blood-hungry creatures, a rogue drifter on a vengeful hunt stumbles across a band of survivors in an abandoned police station and reluctantly agrees to try to help them defend themselves and escape to the sanctuary they so desperately need.
When Ethan Hunt, the leader of a crack espionage team whose perilous operation has gone awry with no explanation, discovers that a mole has penetrated the CIA, he’s surprised to learn that he’s the No. 1 suspect. To clear his name, Hunt now must ferret out the real double agent and, in the process, even the score.
Captain Mack leads an elite military unit on a search for a missing scientist, and comes face-to-face with an an ancient evil lying beneath the Middle Eastern desert. Evil that is not of this world. Evil that should never be unearthed.
War Inc. is set in the future, when the fictional desert country of Turaqistan is torn by a riot after a private corporation, Tamerlane, owned by the former Vice President of the United States, has taken over the whole country. Brand Hauser, a hit man who suppresses his emotions by gobbling down hot sauce, is hired by the corporation’s head to kill the CEO of their competitors.
After “The Poseidon Adventure”, in which the ship got flipped over by a tidal wave, the ship drifts bottom-up in the sea. While the passengers are still on board waiting to be rescued, two rivaling salvage parties enter the ship on search for money, gold and a small amount of plutonium.