Eevi works in a beauty parlor, leading a humdrum life in the suburbs of Helsinki with his husband Kari, a wannabe rocker. After the jackpot, the couple agrees to carry on with their lives as before, without telling anyone about the stroke of luck. But the money is burning holes in their pockets and that’s hard to hide. Their opinions about themselves and their relationship are put to the test. Everyone seems now to have a strange attitude towards them – although they try to pretend to be the same people as before. Do the millions bring happiness after all?
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Set 15 years in the future in post-earthquake California, where San Diego and Los Angeles are merged into one city, two teenage brothers have half of a powerful ancient Chinese talisman. An evil gang leader named Bo Abobo has the other half, and determines to get the brothers’ half and have a complete medallion so he can gain absolute power of the magical Double Dragon medallion.
After seven months have passed without a culprit in her daughter’s murder case, Mildred Hayes makes a bold move, painting three signs leading into her town with a controversial message directed at Bill Willoughby, the town’s revered chief of police. When his second-in-command Officer Jason Dixon, an immature mother’s boy with a penchant for violence, gets involved, the battle between Mildred and Ebbing’s law enforcement is only exacerbated.
When single mom Megan Nolan moves to a new town, she feels guilty for uprooting her ten-year-old daughter Caitlin. Seeing that the little girl’s only friend is a neighbor’s dog, Megan decides to adopt a shelter pet for Caitlin. She immediately regrets her decision when Caitlin gravitates to the biggest, sloppiest dog in the pound, Jake. Megan’s beautiful new home is now in shambles and, as Megan considers returning Jake to the shelter, handsome ballplayer Ben shows up claiming Jake is his dog, the regrettable outcome of his roommate leaving a gate open. Megan and Ben butt heads. Ben wants to take his dog and leave, until he sees that Caitlin loves Jake as much as he ever could. Now it is clear: the pound puppy everyone loves deserves no less than joint custody.
Peter Greenaway’s first fiction feature (after the mock-documentary The Falls) made him immediately famous and was named one of the most original films of the 1980s by British critics. The action is set in the director’s beloved 17th century. Ambitious young artist Mr. Neville (Anthony Higgins) is invited by Mrs. Herbert (Janet Suzman) to make 12 elaborate sketches of her estate. Besides money, the contract includes sexual favors that Mrs. Herbert will offer to the draughtsman in the absence of Mr. Herbert. Entirely confident in his ability to weave a web of intrigues, Mr. Neville eventually becomes a victim of someone else’s elaborate scheme. The film is structured as a sophisticated intellectual puzzle like the ones popular in the 17th century.
Naho Takamiya (Tao Tsuchiya) is a 2nd year high school student. During the spring, Naho Takamiya receives a letter sent by herself from 10 years in the future. In the letter, she liked transfer student Kakeru Naruse (Kento Yamazaki). Kakeru Naruse carried emotional scars from his mother’s suicide and he died one year later. 26-years-old Naho Takamiya thinks about Kakeru Naruse often. 2nd year high school student Naho Takamiya, with the knowledge of what she feels 10 years in the future, takes action to change her future.
Based on the hit web series of the same name, the science fiction/adventure/comedy, Angry Video Game Nerd: The Movie, follows a disgruntled gamer who must overcome his fear of the worst video game of all time in order to save his fans. Hilarity ensues as a simple road trip becomes an extravagant pursuit of the unexpected.
Frank Allen, a professional speaker who lectures on time management has a perfectly ordered and scheduled life, down to the minute. When his wife sets his clock forward 10 minutes as a joke, his day is thrown off. Deciding that his strictly ordered life has done him little good, he begins to make multiple choice index cards, choosing one at random and doing what is written on the card.