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1A group of friends have customized their microwave so that it can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them.
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A secret, high-technology international agency called SHADO defends Earth from alien invaders.
Buntarou doesn’t know what he wants to do in the future. He does not have any kind of dream that he wants to pursue, so currently he just spends his days hanging around with his friends. One day, his classmate Sayuki asks him if he wants to help with development of a gal game. She says that she had become interested in his help after she read one of his works intended for the drama club. Buntarou doesn’t know anything about gal games, but Sayuki claims that she has the ability to make it a success. Can they make the game, and will it be a success like she claims it will be? This is the story of youths taking a daring step into the unknown…
Bell Cranell is a rookie adventurer and the sole member of his dirt-poor guild founded by the petite goddess Hestia. Adventurers come from far and wide looking to strike it big in the massive labyrinth known as Dungeon, located beneath the city of Orario. Bell is more interested in picking up girls than Dungeon-crawling, but his reality check comes sooner than expected. Saved from a brush with death by the beautiful, renowned adventurer Aiz Wallenstein, Bell falls head-over-heels and sets his sights on winning her heart, but she’s not the only woman he’s caught the attention of, for better of worse.
Jack Bauer comes out of hiding in London to head off a massive terrorist attack while being hunted down by American forces dispatched by President James Heller.
A dark medieval fantasy following the last surviving member of the disgraced Belmont clan, trying to save Eastern Europe from extinction at the hand of Vlad Dracula Tepe himself. Inspired by the classic video game series.
A wary CIA officer investigates a charismatic man who sparks a spiritual movement and stirs political unrest. Who exactly is he? And what does he want?
The Littlest Hobo is a Canadian television series based upon a 1958 American film of the same name directed by Charles R. Rondeau. The series first aired from 1963 to 1965 in syndication, spanning six seasons and was revived for a popular second run on CTV from October 11, 1979 to March 7, 1985. It starred an ownerless dog.
All three productions revolved around a stray German Shepherd, the titular Hobo, who wanders from town to town, helping people in need. Although the concept was perhaps similar to that of Lassie, the Littlest Hobo’s destiny was to befriend those who apparently needed help. Despite the attempts of the many people whom he helped to adopt him, he appeared to prefer to be on his own, and would head off by himself at the end of each episode.
Never actually named on-screen, the dog is often referred to by the name Hobo or by the names given by temporary human companions. Hobo’s background is also unexplained on-screen. His origins, motivation and ultimate destination are also never explained.
Although some characters appeared in more than one episode, the only constant was the Littlest Hobo himself.
In a mystical and dark city filled with humans, fairies and other creatures, a police detective investigates a series of gruesome murders leveled against the fairy population. During his investigation, the detective becomes the prime suspect and must find the real killer to clear his name.
In the middle of a quiet suburb, a power-hungry pre-teen dreams of making her cookie selling troop the most powerful clique. With the moral compass of a movie gangster, she is willing to use everything from her family, friends, and even a schoolmate’s terminal cancer diagnosis as leverage in her quest for cookie world domination. Cookies must be sold, and power will be grabbed, no matter the cost!
Based on a visual novel of the same name by Rejet and Otomate, for the female market.
Komori Yui is a positive-thinking girl who nevertheless is troubled by seeing spirits and experiencing poltergeist phenomena. In her second year in high school, she transfers to a new school — a night school for entertainers and celebrities — due to her father’s work. There are rumours that vampires exist among the student body, and Yui ends up living with the six sadistic Sakamaki vampire brothers.